Unity Developer Doc

Here are examples of topics I covered. They may have been updated since I worked on them, however, in many cases, I was the original author. 

In-App Purchasing 

Unity Software Summary of Projects

The Gaming Services Doc team  works collaboratively with Product Managers, UX Design experts, Developers, and each other. Planning tools: Atlassian Jira and Monday. Other tools: git, doc-as-code tools (similar to Swagger), Slack, Atlassian Confluence, and the Google Suite, especially Google Doc, Sheets, and Slides. Docs creation tools: Git-Wiki and MadCap Flare. 

Please note: Doc evolves! And it's collaborative. I am linking to doc I worked with at some point in my Unity career, in collaboration with other writers. Given that the doc is always evolving and that it's a live site, some of the links may no longer reflect my work on the day you happen to read this page. However, the range of docs demonstrates the contribution I made across the board in the Unity Ad Tech docs team, in the Dev Ops team,  and beyond. 

API /SDK doc (Redocly and internal Swagger-type tool)

MadCap Flare (migrated from Git Wiki)  

Demand Side Platform Doc 

Maintenance / New Docs / UX text (including MadCap Flare,  Git Wiki, and Atlassian Confluence)

Unity Ads (Mad Cap Flare)

Partner Portal Reporting

Unity Ads Original Version (created with Markdown and Git Wiki)

Getting Started with Ads

Supported Creative Formats

Using the Report Builder

Programmatic Bid Responses

Changes due to Apple iOS privacy rules

Internal Doc (Atlassian Confluence)

Data Studio demos and  doc set (available on request)

AWS to Google Cloud doc set (available on request)

From Blacklist to Blocklist (available on request)